Prices of buildings and goods are also tied to the value of the currency, meaning if there is a lot of money put on circulation good prices rise, so all your buildings cost more to build, and you have a hard cap on how much you pay the pops that work for, so if goods prices rise to a point where your pops can't buy them, you get a massive headache cause they can't fullfill their needs, and it gets very expensive to equip your military and navy. It comes to a point where factories turn unprofitable, and close, so they fire their workers, demand falls, then you have a crisis, pops lose their jobs as factories close (either that or you sink your country in debt by subsidizing factories, not a long term solution to the problem, your money simply leaves the country as your people import things) and as factories close, demand falls even more, and the economy eventually grinds to a halt. What do you mean? money value mechanics are integrated in vic2's economy, the game has a huge problem called deflation in lategame singleplayer, the IA tends to hoard a lot of money, and the player commonly does too, that takes the money out of circulation, meaning there is less actual money chasing the same or more goods, causing those goods to fall in price. Even in the most simple form like in EU 4 (increased prices for buildings, etc.) it would be a good addition, because Vici 2 didn't have inflation. ![]() Originally posted by Eugene:Would be cool if they added inflation mechanic too, since you can print money (minting) now. LIke in Stellaris, you can destroy your economy because there is always a easy way to fix it. I know this is a game, and in the end we will just figure it out how to min-max. In that case, it's much better to always spend because you are 100% certain that you will get back what you spent despite ending up being bad investments. It's funny that hoarding money for the future is called "wastage". But at the same time there was not enough demand to fulfill that dream so in the end I ended up creating bubbles everywhere and increasing taxes to pay my debts. It reminds me of me playing Tropico for the first time: always creating more and more buildings expecting to get more revenues from taxes. ![]() And why not? just minting and printing more money, miraculously you won't even need to tax everyone. It's like the wet dream of every politicians, keeping the debt high because miraculously people will keep paying taxes despite killing the with taxes. In such a beautiful world, there won't be Depression or inflation. This is because the increase in revenues from minting and taxation may very well end up exceeding the interest payments, not to mention the benefits constructing new industries can have for your population.That's how you build BUBBLES and inflation. While you do have to pay interest on your loans, interest rates in Victoria 3 are relatively low, and so long as you avoid hitting your Debt Ceiling, growing your economy through deficit spending can actually be a very valid strategy.
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