![]() There’s little to no survivability except for the Vampyr skill which will get you some health back when damaging enemies. With that being said, this build takes advantage of the Demolition Woman and Shield of Retribution skill trees.Įnemies can’t kill you if they are dead is the general approach of this build. The high damage output coupled with the destructive range of Moze’s abilities means this build is endgame material and will melt weak enemies and bosses alike. How do you crowd control in this Moze build? By literally nuking dozens of enemies at a time. Our final Moze build is all about destructive potential and crowd control. All the while, skills from the Bottomless Mags skill tree will increase pure damage, critical damage, fire rate, and much more.Īs if all of that didn’t make Moze powerful enough, the insane survivability and damage output will synergize to make Phallnax Doctrine infinitely stackable, also infinitely increasing your damage and survivability the more enemies you kill. Thin Red Line skill will reduce your base overall health ensuring that the Desperate Measures skill is always increasing the damage output. As if that wasn’t enough, this build still has an amazing damage-dealing potential with which you’ll easily be able to dispatch tons of enemies. The above will make Moze and the Iron Bear Mech able to withstand insane amounts of punishment. Should you manage to lose shields, Tenacious Defense will kick in and recharge them and seeing as the skill cools down once Moze has max shields (which she’ll get to really fast) – you can begin the non-dying cycle again. ![]() These first two will reduce the delay of the shield recharge, help make the recharge faster and make Moze regain shields for every critical hit. So, what are you waiting for? Stand by for Titanfall! All in all, this build will make Moze and her Iron Bear into a wrecking crew that will mow down anyone who stands in their way. Lastly, there is the “Demolition Woman” skill tree and the two skills here serve the simple purpose of increasing time spent in the Iron Bear while reducing skill cooldown. Other skills further boost the damage-dealing potential of the build. The skills here serve the purpose of increasing the survivability of both Moze and Iron Bear, providing them with extra shielding with faster recharge rate and damage reduction. Next, this Moze build greatly benefits from skills in the “Shield of Retribution” skill tree. The miniguns are more precise and have the biggest ammo pool which makes the damage increase augment all the more effective. While this is completely optional, we used two “Minigun” action skills for this build along with the “Let off some steam” augment on both. ![]() The mech will also be able to deal even more damage if he has two same weapons equipped. When combined, Iron Bear mech will truly have bottomless magazines filed with awesomely destructive bullets that will decimate any and all enemies.įurthermore, auxiliary skills in this tree will enable Moze to shoot while running and have infinite ammo once exiting Iron Bear. Second, to increase magazine size and ammo regeneration for both Moze and Iron Bear. ![]() First, to increase Iron Bear’s damage output and fire rate to insane levels. The skills here serve a couple of purposes. Hit the jump to check out the rest of the announcement trailers and some screens, hot off the wherever screenshots come from.As you can see, the priority of this Moze build should be given to the skill in the “Bottomless Mags” skill tree. Sharing is caring, guys - even in the future we can't get along? It seems so. Up to three players assault Dungeonland, a theme park where adventurers can go to hack and slash stuff together, while the fourth player takes on the role of Game Master, devising traps and overall trying to kill their friends - sounds like the perfect role for that one passive-aggressive friend of yours.įinally, Red Frontier is a competitive RTS that tasks players with mining resource deposits in space. The second on the list is Dungeonland, from Brazil-based newcomer Critical Studio. Paradox describes the game as "a 2.5D multiplayer action game in which players will be participating in death-matches to gain glory and fame." It's set in Neo Tokyo in the year 2027, and focuses on a cop destined to meet his. The first game is The Showdown Effect, from Pixeldiet Entertainment and Arrowhead Game Studios - you may recall the latter outfit's previous effort, Magicka. Each is set to launch on the PC and Mac sometime this year. Paradox has, as promised, revealed the next three projects in the pipeline from Arrowhead Game Studios, Critical Studio and Zeal Game Studio at GDC.
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