![]() In MM1&2 most of the stages were clearly related to the boss in some way and looked like an appropriate place for each robot master to preside over (with a few minor exceptions). While the stages looked pretty, they lacked the thematic cohesion of earlier titles. The visual style of the UI got a major upgrade in MM3 that would carry over into later games: special weapons were given their own icons and the menu was enlarged as well,which was a nice touch. Many of the robot masters seem to be inspired more by movie and comic book characters: Snake Man looks almost like a Xenomorph from Alien and Hard Man is vaguely reminiscent of The Thing from Fantastic Four, to name a few. For the most part, the enemy designs (with a few exceptions) are bigger and more original than those of earlier games. While the second Mega Man game presented itself as a massive improvement over MM1 in terms of graphics, Mega Man 3 made modest, but noticeable improvements to the series’ visual style. All in all, the downfall of Mega Man 3’s story is in it’s poor execution, rather than its concept. While the first two games may have had simple plots or no real ingame narrative aside from a few simple visual scenes, the series’ lore seemed to be slowly developing into something more complex and Mega Man 3 was an excellent opportunity to expand upon it: especially thanks to the addition of Break Man. MM3’s story only unravels as the game progresses with the appearance of characters like Break Man and Doc Robot, who are either poorly explained or not even mentioned in the few scenes devoted to dialogue. ![]() The person who wrote this mustn’t have been paid very well. Light just happens to casually mention Dr. While this might seem like a decent plot, there’s almost no exhibition within the game, which is a major step backwards from Mega Man 2 and it’s iconic opening scene that told the player what was going on in a clear and concise manner. Eight robots were sent to uncharted planets to gather special energy crystals needed to power Gamma not surprisingly these robots went berserk and Mega Man must sort things out. Light build a peace keeping robot which the doctors dubbed “Gamma”. Wiley reformed after the events of Mega Man 2 and decided to help Dr. Still, Mega Man 3 turned out to be a highly polished title that is worth playing if you happen to be a fan of the series or enjoy NES games in general.Īccording to the poorly written paragraph found in the MM3 manual that supposedly qualifies as a story, Dr. On top of that, Team Rockman had the opportunity to build upon MM2’s narrative, but chose not to exhibit much of MM3’s story within the game and the plot development that happened to be present was incoherent. Superior graphics, more stages, better difficulty balance and Rush the robo-dog (the animorphic incarnation of the utility items found in MM1&2) make this title more fine tuned than the others, but the gameplay felt less frenetic and intuitive than earlier titles. While Mega Man 3 made many strides forward technically, it failed to capture the spirit of it’s famed predecessor. With it’s third installment, the Mega Man series had fully made the transition from a rough novelty to a firmly established franchise. Mega Man 3 Review by tankMage (July 2016) Click here if you wish to visit the Mega Man III (NES) description page for screenshots and more information.
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