IMPORTANT: If you activate Blood Warden during the last quarter of the Endgame Collapse (by hooking a survivor) this will guarantee that any remaining Survivors will not be able to leave the game before Nea… I mean… the entity comes and gets them all, even if a survivor is bleeding out or hooked which slows the timer. ![]() When you grab the last survivor, tell them “No hatch for you. To add insult to injury, the auras of all survivors standing at the gate is revealed to you once Blood Warden activates, and you also have 2% – 4% Speed Boost because of HEX: NOED. You have enough time to down all of them and bring them further away from the gate one by one then start hooking. One is already hooked, gates are blocked for almost a minute, and survivors will go down in one single strike. Combine this with HEX: NOED which gives all survivors EXPOSED status which means you can down them in one strike, and you might just get a victory. Once at least one gate is open, if you down and hook one survivor, the gates will be blocked for an amount of time. This perk is amazing if combined with HEX: No One Escape Death. This can ensure at least one additional kill, but if you combine HEX: NOED with the next one below, you can down even more because the gates will be blocked for 40 seconds! Blood Wardenīlood Warden is a teachable perk that can be unlocked once you pass level 40 in the bloodweb of The Nightmare (Freddy Krueger). Tier III – 6,000 Bloodpoints and movement speed increased by 4%.Tier II – 5,000 Bloodpoints and movement speed increased by 3%.Tier I – 4,000 Bloodpoints and movement speed increased by 2%.Here’s how HEX: No One Escapes Death changes your speed: This allows you to get at least one more kill if you are smart about it. ![]() You also gain a speed boost from this hex. This allows you to down them in one strike. Once active, HEX: NOED makes all survivors have the EXPOSED status effect. By this time it’s likely the survivors are either running for their lives, trying to help the random who was hooked in the first minute of the game or are trying to open the gates. HEX: NOED only activates when the gates are opening, and only if at least one dull totem remains standing on the map. They have very little time to find your HEX though. If the survivors cannot find it or won’t look for it, HEX: NOED gives an important advantage. Survivors can literally stumble upon your HEX totem (which looks different compared to dull totems because it has a fire lit underneath) and they can just break it, thus ruining your HEX. Hex perks are high risk – high reward perks. Using HEXes anymore in this game is controversial at best, though they do have their significant advantages, while they last that is. Where it applies, we mention the killer they are best used with, but we try to keep this list as general as possible so feel free to use these on any killer you main, as long as you get them from the teachable bloodweeb. Here are the best perks to bring with you as a killer. We have our own set of OP perks to torment those snot survivors. This may sound bad for the killer but fear not. Laurie Strode), and even perks that outright won’t allow you to down the survivor they’ve just unhooked for a few seconds (looking at you, Borrowed Time). Survivors have advanced perks to give the speed bust (Dead Hard Perk), to stab and thus escape the killer’s grasp (Decisive Strike brought to us by Stabby, a.k.a. This, however, does not change how important selecting the proper perks is. Those changes were largely done to try to balance the game, something that beHaviour does very badly anyway. Some perks have been reworked (for example HEX: Ruin). Both for the killer and for the survivors alike, the perks represent their most important ally. In the universe of Dead By Daylight the perks you use, very much make the difference between life and death.
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